SpaceCatch

ABOUT:

Augmented reality (AR) game inspired by the concept of Pokémon Go – explore your city, collect unique items, pimp up your gear and defeat alien invasion by catching or killing various alien species that you encounter during your journey! This game uses real world GPS coordinates and also phone camera.

GENRE:

AR PokemonGo-like Shooter

PLATFORMS:

Mobile

RELEASE DATE:

4/2024 (beta)

USED TECH:

Unity, Microsoft Azure PlayFab, Google Play Games Plugin, Firebase

CLIENT:

Pixelfield

ROLE:

Unity lead developer

MY WORK:

led small team of Unity developers
took care of general code architecture
programmed some of the game fundamental blocks, both frontend (Unity, C#) and backend (PlayFab, Azure functions)
participating on game design decisions
close collaboration with game designers, graphic artists and QA