SpaceCatch
ABOUT:
Augmented reality (AR) game inspired by the concept of Pokémon Go – explore your city, collect unique items, pimp up your gear and defeat alien invasion by catching or killing various alien species that you encounter during your journey! This game uses real world GPS coordinates and also phone camera.
GENRE:
AR PokemonGo-like Shooter
PLATFORMS:
Mobile
RELEASE DATE:
4/2024 (beta)
USED TECH:
Unity, Microsoft Azure PlayFab, Google Play Games Plugin, Firebase
CLIENT:
Pixelfield
ROLE:
Unity lead developer
MY WORK:
led small team of Unity developers
took care of general code architecture
programmed some of the game fundamental blocks, both frontend (Unity, C#) and backend (PlayFab, Azure functions)
participating on game design decisions
close collaboration with game designers, graphic artists and QA


